Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2002:
[Freeciv-Dev] Re: game options not i18n'd (PR#1447)
Home

[Freeciv-Dev] Re: game options not i18n'd (PR#1447)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: game options not i18n'd (PR#1447)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 9 May 2002 19:47:49 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, May 09, 2002 at 01:10:18PM -0400, Jason Short wrote:
> Raimar Falke wrote:
> > On Thu, May 09, 2002 at 08:51:03AM -0700, Christian Knoke wrote:
> > 
> >>Stuff like this:
> >>  GEN_EV(N_("City: Building Unavailable Item"),       E_CITY_CANTBUILD),
> >>  GEN_EV(N_("City: Captured/Destroyed"),              E_CITY_LOST),
> >>
> >>in client/options.c is not translatable.
> > 
> > 
> > Why? Do you mean that you can't express this in German? Or is it a
> 
> These items are marked with an N_ to be translated, but is the 
> translation ever actually carried out?

From client/options.c:init_messages_where():
    events[i].descr = _(events[i].descr_orig);
I have also tested it. It works.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "USENET is *not* the non-clickable part of WWW!"


[Prev in Thread] Current Thread [Next in Thread]