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[Freeciv-Dev] Re: units are not put to sentry when moved on a ship (PR#1
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[Freeciv-Dev] Re: units are not put to sentry when moved on a ship (PR#1

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: units are not put to sentry when moved on a ship (PR#1278)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 9 May 2002 19:02:44 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, May 09, 2002 at 04:29:41PM +0200, Reinier Post wrote:
> On Thu, May 09, 2002 at 04:14:02PM +0200, Raimar Falke wrote:
> > On Mon, Feb 25, 2002 at 02:22:42AM -0800, Reinier Post wrote:
> > > On Sun, Feb 24, 2002 at 01:34:29PM -0800, mriser@xxxxxxx wrote:
> > > > Full_Name: Micha Riser
> > > > Version: 1.12.0
> > > > Distribution: Built from source
> > > > Client: Gtk+
> > > > OS: Linux
> > > > Submission from: (NULL) (194.230.240.113)
> > > > 
> > > > 
> > > > This has the bad effect that when moving the loaded ship through a city 
> > > > the
> > > > units get stuck in the city.
> > > 
> > > To be precise, they are put to sentry, but only when the ship has already
> > > moved one turn.  This bug was introduced when Thue gave each ship its own
> > > units.
> > 
> > Please explain. The units are always sentried in my tests. What do you
> > mean with "already moved one turn"?
> > 
> >     Raimar
> 
> If I remember correctly, a unit can be put on sentry to be taken by a
> ship, and will indeed be taken, but it won't be sentried on the ship
> right away, with the consequence that if the ship move through a second
> city within the same turn, the unit stays behind.

I can't reproduce this here.

        Raimar

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