[Freeciv-Dev] Re: Freecost Calculation (PR#1262)
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On Tue, Feb 12, 2002 at 10:59:14AM -0800, Christian Knoke wrote:
> CVS 12 FEB 2002
>
> After set freecost 20, when I have research = 0/10 and
> move into a hut and get a tech for free, then research
> is set to -4/20 instead of -2/20 IMHO. Obviously it is
> calculated from the next search goal (=20) instead of from
> the actual search goal (=10).
>
> This is unfair (tm). Starting with 9/10, and freecost=100,
> a free tech ends up in -11/20, which means a penalty
> of 145 % (not tested, though)
Attached is the fix which move all free cost reduction in front of the
get_new_tech calls. It is tested.
Raimar
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freecost1.diff
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- [Freeciv-Dev] Re: Freecost Calculation (PR#1262),
Raimar Falke <=
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