[Freeciv-Dev] Re: [Patch] Sound #16
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Apr 16, 2002 at 05:58:59PM +0200, Per I Mathisen wrote:
> On Mon, 15 Apr 2002, Raimar Falke wrote:
> > > Changes to version 15:
> > - requests from Per
>
> What requests?
Your comments on #15.
> > The stdsounds sound set is available from incomming. These should from
> > now on be numbered.
>
> Numbered?
stdsounds1.tar.gz, stdsounds2.tar.gz, stdsounds3.tar.gz,... You get the idea ;)
> > The civ2spec should also be left out of the CVS tree.
>
> Agreed. Also leave out stdsounds.spec, since it should follow the sound
> tarball.
>
> Now, you did include civ2sounds.spec in the patch
Bug.
> , but you didn't include
> stdsounds.spec, but both are referred to in Makefile.am!
Another bug.
> So this patch is needed in order to compile:
>
> --- freeciv/data/Makefile.am Tue Apr 16 18:01:54 2002
> +++ freeciv-dunno/data/Makefile.am Tue Apr 16 17:59:27 2002
> @@ -11,9 +11,7 @@
> hires.tilespec \
> helpdata.txt \
> civ1.serv \
> - civ2.serv \
> - civ2sounds.spec \
> - stdsounds.spec
> + civ2.serv
>
> EXTRA_DIST = $(pkgdata_DATA)
>
> > Please test.
>
> With patch above: Looks fine, works fine.
>
> Quacks like a good patch, walks like a good patch... now we just need it
> committed to cvs :-)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"This is Linux Country. On a quiet night, you can hear Windows reboot."
|
|