Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2002:
[Freeciv-Dev] Re: Freeciv borders
Home

[Freeciv-Dev] Re: Freeciv borders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Cc: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Freeciv borders
From: Stewart Adcock <adcock@xxxxxxxxxxxxxxxxx>
Date: Mon, 08 Apr 2002 10:45:06 +0100

Hi,

No, the borders patch doesn't use Voronoi polygons. Even if they were suitable, I think they would be complete overkill for the problem.

Voronoi polygons are not suitable because the borders are not necessarily equidistant from neighbouring cities.

Stewart.

Ben Webb wrote:

On Mon, Apr 08, 2002 at 06:36:13AM -0700, Michael Rouse wrote:

One of the common Freeciv suggestions (in fact, it's on the freeciv.org
Suggestions/Ideas page) is for national borders, something like what was
implimented in Alpha Centauri or Civ III. IANAP (I Am Not A Programmer),
but there is an excellent way to calculate such borders: Voronoi polygons.


        There is already a patch to do just this, at
http://freecivac.sourceforge.net/. I don't think it uses Voronoi polygons,
but perhaps Stewart will elaborate; he knows more about such things than
I do. ;)

        Ben



--
____________________________________________________________________
Stewart Adcock   stewart@xxxxxxxxxxxxxxxx   www.stewart-adcock.co.uk
Dept. Chemistry & Biochemistry, University of California, San Diego
4234 Urey Hall, 9500 Gilman Drive, La Jolla, CA 92093-0365 USA
lab: +1 858 534 0956 home: +1 858 453 2577




[Prev in Thread] Current Thread [Next in Thread]