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[Freeciv-Dev] Re: stop ai from building useless buildings (2) (PR#1362)
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[Freeciv-Dev] Re: stop ai from building useless buildings (2) (PR#1362)

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: stop ai from building useless buildings (2) (PR#1362)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Fri, 5 Apr 2002 22:03:30 +0200 (MEST)

On Fri, 5 Apr 2002, Gregory Berkolaiko wrote:
> > Here are my results from autogame pitfights:
> >     experimental vs hard:    52:39
> >
> > Not very meaningful, but:
> >     hard vs easy:            25:1
> >     experimental vs easy:    38:0
>
> how you generate terrain, randomly?

Yes.

> you did big samples but I guess one can also do the following:
> create a terrain with two players a and b
> run with a being hard and b experimental
> run with b hard and a experimental
>
> if experimental wins both times -- you got yourself a _very_ nice
> improvement.

Smart.

> I suspect civ_world can be used to carve special battlegrounds too.

I don't have civworld compiled up, so if anyone makes some AI pitfight
arenas, please send me.

> Could you send me the H_EXPERIMENTAL patch separately, please (unless it's
> going into CVS immediately).

I've carved out the pieces dealing with this and attached it. You get
H_DEFENSIVE as part of the deal, though.

Yours,
Per

"While we're all in favor of Arafat doing more to suppress violence in
the Middle East, we fear that he doesn't have all that much influence on
the Israeli government. " --Sam Smith

Attachment: exp.patch
Description: Text document


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