[Freeciv-Dev] Re: patch rfc: stop ai from building useless wall, sam, co
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On Thu, 4 Apr 2002, Per I. Mathisen wrote:
> > Any theories on the 50?
>
> No, I don't really understand what "want" represents. If it does represent
> anything other than Syela's personal whims, that is. Which I suspect may
> be the case.
$50,000 is also just another "magic number", and USD possibly a "patriotic
symbol" ? I still have not fully grokked why "gold" is an element of the
game acting seemingly in a "currency-like" capacity even before "currency"
is developed. I thouht "currency" tokens are merely "secondary
reinforcement tokens" as in operant conditioning?
> > > + /* 20 is just a new magic number, which will be +20 if we are
> > > + in a vulnerable spot, and +20 if someone we are not allied
> > > + with really have built nukes. This might be overkill, but
> > > + at least it is not as bad as it used to be. */
> > > + return ((pplayer->ai.eval_sdi + vulnerable) * 20);
The U.S. *does* have nukes, that is a PURPORTED FACT. Thus, why is the
figure $50,000 instead of $20,000 if the magic number associated with or
designating "Nukes Or Vulnerable Spot" is 50 ? Is it some kind of
distinction along the lines of "S.O.S. = 20 whereas Mayday = 50" ? Or is
the process of communication by means of symbols (Heiroglyphs? Alphabets?
Phonetics? Numerology? Etc) still not sufficiently developed to be
differentiable from "noise". It could be argued that if behaviour is not
changed then the value of the information is nil, hence rendering so
called "currency" somewhat inneffective or leaning toward obsolescence?
BB
MM
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