[Freeciv-Dev] Re: [RFC] Caching AI values
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On Thu, Apr 04, 2002 at 09:36:07AM -0600, Mike Kaufman wrote:
> On Thu, Apr 04, 2002 at 11:58:39AM +0100, Gregory Berkolaiko wrote:
> > On Wed, 3 Apr 2002, Raimar Falke wrote:
> >
> > > On Sat, Mar 23, 2002 at 03:09:07PM +0000, Gregory Berkolaiko wrote:
> > > >
> > > > But first a couple of examples:
> > > > ======================================================================
> > >
> > > > Cached value: list of all own refuelling points of the type FUEL_CITY
> > > > (basically the list of all cities)
> > >
> > > IMHO the speed improvement for this is very small if only cities are
> > > included. The problem are the airbases. To get these you have to
> > > iterate over the whole map. What about a global airbase list?
> > > Mantained by set_special and clear_special.
> >
> > Yes, this is very good idea.
> > Still if you have 10 bombers and you consider them one-by-one, it make
> > sense to build the list only once.
>
> no, this isn't a good idea (checking for airports in set/clear_special that
> is). We should maintain the list where we create and/or destroy airports,
> otherwise we have to do an airport check the billion other times we use
> set_special.
So you are against a:
void map_set_special(int x, int y, enum tile_special_type spe)
{
MAP_TILE(x, y)->special |= spe;
if (contains_special(spe, S_ROAD) || contains_special(spe, S_RAILROAD)) {
reset_move_costs(x, y);
}
+ if (contains_special(spe, S_AIRBASE))
+ add it to the list
}
??
You are for (in update_unit_activity):
if (activity==ACTIVITY_AIRBASE) {
if (total_activity (punit->x, punit->y, ACTIVITY_AIRBASE)
>= map_build_airbase_time(punit->x, punit->y)) {
map_set_special(punit->x, punit->y, S_AIRBASE);
unit_activity_done = TRUE;
+ add to list
}
}
> Besides, don't we have to have a list for each player?
You can't own specials.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
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- [Freeciv-Dev] Re: [RFC] Caching AI values, Raimar Falke, 2002/04/03
- [Freeciv-Dev] Re: [RFC] Caching AI values, Raimar Falke, 2002/04/03
- [Freeciv-Dev] Re: [RFC] Caching AI values, Gregory Berkolaiko, 2002/04/04
- [Freeciv-Dev] Re: [RFC] Caching AI values, Mike Kaufman, 2002/04/04
- [Freeciv-Dev] Re: [RFC] Caching AI values,
Raimar Falke <=
- [Freeciv-Dev] Re: [RFC] Caching AI values, Mike Kaufman, 2002/04/04
- [Freeciv-Dev] Re: [RFC] Caching AI values, Raimar Falke, 2002/04/04
- [Freeciv-Dev] Re: [RFC] Caching AI values, Ross W. Wetmore, 2002/04/05
- [Freeciv-Dev] Re: [RFC] Caching AI values, Raimar Falke, 2002/04/06
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