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[Freeciv-Dev] Re: client-side worklists (PR#1352)
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[Freeciv-Dev] Re: client-side worklists (PR#1352)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: client-side worklists (PR#1352)
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 3 Apr 2002 13:16:00 -0600

On Wed, Apr 03, 2002 at 08:05:49PM +0200, Raimar Falke wrote:
> On Fri, Mar 29, 2002 at 06:33:03PM -0800, Mike Kaufman wrote:
> 
> I would prefer either
> 
> Solution 1
> ----------
> 
> Global worklists have a type. This type is either:
>  - client side saved or 
>  - included in the savegame (via "classic" worklist or attributes)
> 
> The user can switch the type of each worklist.
> 
> or 
> 
> Solution 2
> ----------
> 
> The user can export a global worklist (saved in clientrc). The
> worklist dialog then also shows the exported worklist which are marked
> as such but can otherwise used as normal.
> 

no, no, no, no. you made this same objection on cma presets. There is
simply no excuse to save what is only a human time-saver in a savegame.
You're asking to put a lot of junk everywhere (lots 'o buttons/displays 
in the guis, switches in the server, different types of global worklists, 
etc) just to satisfy some bizarre need to maintain the status quo. 
The _only_ downside to this patch is that your saved global worklist might
be a bit screwed up if you radically alter the rulesets. This is simply not
a good enough reason not to do this. I can't imagine why this was ever
server-side in the first place.

-mike



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