[Freeciv-Dev] Re: dynamic timeout (PR#1356)
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On Sat, 30 Mar 2002, Mike Kaufman wrote:
> With help from Per, here is the next go around of the magically
> increasing timer. How it works:
>
> set timeout <timeout>
>
> people should hopefully be familiar with that part. The new part:
>
> timeoutincrease <turn> <turninc> <value> <valuemult>
>
> Description:
> Every <turn> turns, add <value> to timeout timer,
> then add <turninc> to <turn> and multiply <value>
> by <valuemult>.
>
> sound complicated? yes it is, but with about a minute of thought you'll
> see how powerful and flexible it is.
as a side note,
with this timeoutincrease you can now run autogames with client open too,
without client crashing on overflow. well, at least you have the
opportunity to adjust the numbers so.
G.
- [Freeciv-Dev] Re: dynamic timeout (PR#1356),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: dynamic timeout (PR#1356), Raimar Falke, 2002/04/03
- [Freeciv-Dev] Re: dynamic timeout (PR#1356), Mike Kaufman, 2002/04/03
- [Freeciv-Dev] Re: dynamic timeout (PR#1356), Raimar Falke, 2002/04/07
- [Freeciv-Dev] Re: dynamic timeout (PR#1356), Mike Kaufman, 2002/04/07
- [Freeciv-Dev] Re: dynamic timeout (PR#1356), Raimar Falke, 2002/04/07
- [Freeciv-Dev] Re: dynamic timeout (PR#1356), Mike Kaufman, 2002/04/07
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