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[Freeciv-Dev] Re: [PATCH] new moving type: unknown (PR#1316)
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[Freeciv-Dev] Re: [PATCH] new moving type: unknown (PR#1316)

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To: Markus Linnala <maage@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] new moving type: unknown (PR#1316)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 16 Mar 2002 08:59:38 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Mar 16, 2002 at 09:43:36AM +0200, Markus Linnala wrote:
> Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> writes:
> 
> > On Sun, Mar 10, 2002 at 08:33:24AM -0800, Markus Linnala wrote:
> > > 
> > > New moving type type unknown. Use it instead of 0.
> > 
> > No. Instead add a flag "bool accept_any_move_type" to
> > ai_choose_defender_limited.
> 
> Use ANY_MOVING when we don't care. Use UNKNOWN_MOVING whe we
> don't know. Add flag "bool accept_any_move_type" to
> ai_choose_defender_limited.

> Reason to use symbolic values instead of 0's is that 0's are not
> part of "enum unit_move_type".

I know.

The patch is even more wrong:
 - two enum names with the same value
 - ai_choose_defender_limited get the information double (via the move
 type and the flag)
 - I'm against adding any move type just for this function. I agree
 that there no neutral element in enum unit_move_type which can be
 used like NULL for pointers.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Python is executable pseudocode. Perl is executable line noise"
    -- Bruce Eckel


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