[Freeciv-Dev] Re: [Patch] simple_ai_unit_type_iterate
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On Sun, Mar 10, 2002 at 04:15:58AM -0500, Jason Short wrote:
> Mike Kaufman wrote:
> > On Fri, Mar 08, 2002 at 12:49:47PM -0500, Jason Short wrote:
> >
> >>Raimar Falke wrote:
> >>
> >>>On Wed, Mar 06, 2002 at 12:47:52PM +0100, Raimar Falke wrote:
> >>>
> >>>
> >>>>It turns out that is_ai_simple_military can be computed before the
> >>>>game starts. The patch does this and replaces the calls with a new
> >>>>iterate. Another 2.2% speedup.
> >>>>
> >>>>
> >>>Mike provided the idea to code the iterate in another form which
> >>>should be a bit faster. However I haven't made any measurements
> >>>yet. (HINT).
> >>>
> >>Aside from the potential buffer overflow (if there are U_LAST different
> >>units, all of which are ai_simple_military) it looks fine. Whether it's
> >>faster or not...I'd suggest first converting the code to use the
> >>iterator, then tweaking the iterator internals. I doubt any speed
> >>difference will be comparable to, say, inlining a single function...
>
> <snip comparison of times>
>
> > attached is a modified patch that actually works.
>
> Only two complaints -
>
> - I'm still not happy with the name.
I'm not all that enthusiastic either. So someone come up with one.
simple_military_type_iterate?
> - There is at least one comment ("not dealing with planes left") which
> is removed that shouldn't be. It still applies, right?
>
> Seems reasonable, though. I don't think it grants any *great* benefit,
> code-wise, but it does shorten most things slightly.
you take it where you can get it.
-mike
>
> jason
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