[Freeciv-Dev] [Patch] simple_ai_unit_type_iterate
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From a normal profile:
12.74 85.40 85.40 153125 0.56 0.75 really_generate_warmap
3.39 108.13 22.73 436808118 0.00 0.00 unit_type_flag
2.27 123.38 15.25 273606646 0.00 0.00 map_get_terrain
...
1.31 0.00 25237753/436808118 get_virtual_defense_power
[92]
7.09 0.00 136191668/436808118
can_player_build_unit_direct [58]
8.82 0.00 169424868/436808118 is_ai_simple_military [73]
[49] 3.4 22.73 0.00 436808118 unit_type_flag [49]
...
-----------------------------------------------
0.08 0.15 986426/63817558 process_defender_want [235]
0.13 0.26 1682044/63817558 ai_choose_defender_limited
[213]
0.13 0.27 1725048/63817558 process_attacker_want [192]
0.22 0.44 2852720/63817558 ai_choose_attacker [184]
4.37 8.76 56571320/63817558 ai_choose_defender_versus
[20]
[73] 2.2 4.93 9.88 63817558 is_ai_simple_military [73]
8.82 0.00 169424868/436808118 unit_type_flag [49]
1.06 0.00 50356121/315814946 get_unit_type [122]
-----------------------------------------------
It turns out that is_ai_simple_military can be computed before the
game starts. The patch does this and replaces the calls with a new
iterate. Another 2.2% speedup.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"The primary purpose of the DATA statement is to give names to
constants; instead of referring to pi as 3.141592653589793 at every
appearance, the variable PI can be given that value with a DATA
statement and used instead of the longer form of the constant. This
also simplifies modifying the program, should the value of pi
change."
-- FORTRAN manual for Xerox Computers
simple_ai_unit_type_iterate1.diff
Description: Text document
- [Freeciv-Dev] [Patch] simple_ai_unit_type_iterate,
Raimar Falke <=
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