[Freeciv-Dev] Re: loading rulesets patch
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On Sat, Mar 02, 2002 at 08:34:08PM +0100, Per I. Mathisen wrote:
> Well look at it from Johnny's perspective:
>
> players_iterate(pplayer) {
> patiently_explain_a_modpack_is_loaded_and_what_it_does(johnny,pplayer);
> if (game.nplayers > MAX_AMOUNT_PATIENCE) {
> tired_and_quitting(johnny);
> }
> }
pplayer has no way to verify what Johnny is explaining.
> The entire point of this patch is to load rulesets _before_ pregame, so
> that we can use ruleset information _in_ pregame. So if we are to be able
> to change rulesets in pregame, we must reload. It is not a strawman, it is
> a real problem.
The Help menu can be enabled, for example. That will also help novices
when playing with the default ruleset.
> > Conclusion: this feature has got to go back in. If you want to write a
> > warning into stdinhand for "help rulesetdir" about possible nastiness,
> > fine. fix the ruleset code later.
>
> If you insist...
I think it should go. If rulesets are verified to be correct (by running
a server on them and seeing if it crashes) and explained (I don't care
how, a web interface?) the option to select them at runtime makes sense.
--
Reinier
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