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[Freeciv-Dev] Re: patch 4: ai passive diplomacy + alliances fixes + new
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[Freeciv-Dev] Re: patch 4: ai passive diplomacy + alliances fixes + new

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch 4: ai passive diplomacy + alliances fixes + new difficulty level (PR#1277)
From: Mark Metson <markm@xxxxxxxxxxxx>
Date: Sat, 2 Mar 2002 02:52:02 -0400 (AST)

On Fri, 1 Mar 2002, Per I. Mathisen wrote:

> > Surely you intended a ! here. Why would you establish trade routes with 
> > enemy
> > civs?
> 
> No, we skip enemy players from the iteration loop that considers
> possible trade routes here. Enemy players are not considered.

Huh? Why would you NOT establish trade routes with enemy civs? DO trade
routes no longer benefit ONLY the establisher of them? (Presumably like
the opium trade, the heroin trade, the cocaine trade etc?)

I have no experience of Civ2 at all, but in Civ1 you get so much more
income from trade with enemy cities I dont bother trading with friends at
all if I can help it, waste of a good caravan that could trade with an
enemy or build a wonder.

BB
MM

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