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[Freeciv-Dev] Re: bug in cr_entry_building (PR#1289)
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[Freeciv-Dev] Re: bug in cr_entry_building (PR#1289)

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Mark Metson <markm@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: bug in cr_entry_building (PR#1289)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Fri, 1 Mar 2002 16:51:00 +0100

On 2002-03-01 09:45:25, Mike Kaufman wrote:
> On Fri, Mar 01, 2002 at 10:53:30AM -0400, Mark Metson wrote:
> > 
> > On Fri, 1 Mar 2002 jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
> > 
> > >   Odd...I would have expected more unit types than buildings.
> > 
> > Adding buildings doesn't require making graphics for them, adding units
> > does. That likely accounts for much of it. I know I'd make units a lot
> > more if I didn't have to find graphics for them someplace/somehow or learn
> > to make the graphics myself.
> 
> This would be an excellent HOWTO. It would be very nice to have someone
> document how to go about changing the graphics and the spec files,
> especially since it's practically a prereq for modpacks.

A gui tool for the purpose would of course be very nice...
Perhaps you could add this to civworld? ;)

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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