Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2002:
[Freeciv-Dev] Re: bug in cr_entry_building (PR#1289)
Home

[Freeciv-Dev] Re: bug in cr_entry_building (PR#1289)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Mark Metson <markm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: bug in cr_entry_building (PR#1289)
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 1 Mar 2002 09:45:25 -0600

On Fri, Mar 01, 2002 at 10:53:30AM -0400, Mark Metson wrote:
> 
> On Fri, 1 Mar 2002 jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
> 
> >   Odd...I would have expected more unit types than buildings.
> 
> Adding buildings doesn't require making graphics for them, adding units
> does. That likely accounts for much of it. I know I'd make units a lot
> more if I didn't have to find graphics for them someplace/somehow or learn
> to make the graphics myself.

This would be an excellent HOWTO. It would be very nice to have someone
document how to go about changing the graphics and the spec files,
especially since it's practically a prereq for modpacks.

-mike

> 
> BB
> MM
> 
> -- 
> Got a website? Get 10,000+ hits a day FREE...
> http://makemoney.knotwork.com/10000hits/
> 
> 


[Prev in Thread] Current Thread [Next in Thread]