[Freeciv-Dev] unit type iterate
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Hey you iterate wizards. How about making unit_type_iterate.
Here's grep to help you:
ai/advmilitary.c: for (i = 0; i < game.num_unit_types; i++) {
ai/advmilitary.c: for (i = 0; i < game.num_unit_types; i++) {
ai/advmilitary.c: for (i = 0; i < game.num_unit_types; i++) {
ai/aicity.c: for (i = 0; i < game.num_unit_types; i++) {
ai/aicity.c: for (i = 0; i < game.num_unit_types; i++) {
ai/aicity.c: for (i = 0; i < game.num_unit_types; i++) {
client/climisc.c: for (id = 0; id < game.num_unit_types; id++) {
client/helpdata.c: for(i=0; i<game.num_unit_types; i++) {
client/gui-gtk/helpdlg.c: for(j=0; j<game.num_unit_types; ++j) {
client/gui-gtk/repodlgs.c: for (i=0;i<game.num_unit_types;i++) {
client/gui-mui/citydlg.c: for (i = 0; i < game.num_unit_types; i++)
client/gui-mui/cityrep.c: for (i = 0; i < game.num_unit_types; i++)
client/gui-mui/helpdlg.c: for (j = 0; j < game.num_unit_types; ++j)
client/gui-mui/repodlgs.c: for (i = 0; i < game.num_unit_types; i++)
client/gui-mui/worklistclass.c: for(i=0; i<game.num_unit_types; i++)
client/gui-win32/citydlg.c: for(i=0; i<game.num_unit_types; i++)
client/gui-win32/helpdlg.c: for(j=0; j<game.num_unit_types; ++j) {
client/gui-win32/repodlgs.c: for (i=0;i<game.num_unit_types;i++) {
client/gui-xaw/citydlg.c: for(i=0; i<game.num_unit_types; i++)
client/gui-xaw/cityrep.c: for (i = 0; i < game.num_unit_types; i++) {
client/gui-xaw/helpdlg.c: for(j=0; j<game.num_unit_types; ++j) {
client/gui-xaw/repodlgs.c: for (i=0;i<game.num_unit_types;i++) {
client/gui-xaw/wldlg.c: for(i=0; i<game.num_unit_types; i++) {
common/game.c: for (i=0; i<game.num_unit_types; i++) {
common/unittype.c: for( i=0; i<game.num_unit_types; i++ ) {
common/unittype.c: for(u=0; u<game.num_unit_types; u++) {
common/unittype.c: for(j=0, u=0; u<game.num_unit_types; u++) {
server/ruleset.c: for (i = 0; i < game.num_unit_types; i++ ) {
server/ruleset.c: for( i=0; i<game.num_unit_types; i++ ) {
server/ruleset.c: for( i=0; i<game.num_unit_types; i++ ) {
server/ruleset.c: for( i=0; i<game.num_unit_types; i++ ) {
server/ruleset.c: for(i=0; i<game.num_unit_types; i++) {
server/ruleset.c: for(i=0; i<game.num_unit_types; i++) {
server/ruleset.c: for( i=0; i<game.num_unit_types; i++ ) {
server/ruleset.c: for(u=unit_types; u<unit_types+game.num_unit_types;
u++) {
server/rulesout.c: for(j=0; j<game.num_unit_types; j++ ) {
server/rulesout.c: for(j=0; j<game.num_unit_types; j++ ) {
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