[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a "x = NULL;" after a "free(
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freeciv@xxxxxxxxxxxxxxxxxxx wrote:
This is an automated notification of a change to freeciv cvs,
on Sun Feb 24 03:50:34 PST 2002 = Sun Feb 24 11:50:35 2002 (GMT)
by Raimar Falke <rf13@xxxxxxxxxxxxxxxxxxxxxx>
---- Files affected:
freeciv/client attribute.c climisc.c clinet.c control.c goto.c helpdata.c
packhand.c tilespec.c
freeciv/client/agents cma_core.c
freeciv/common inputfile.c nation.c player.c registry.c shared.c
freeciv/server citytools.c gamehand.c gotohand.c mapgen.c plrhand.c sernet.c
unithand.c unittools.c
---- Log message:
Add a "x = NULL;" after a "free(x);". This will avoid unintentional
de-referencing of the pointer.
Wasn't there a discussion before about a function
void fc_free(void** ptr)
{
free(*ptr);
*ptr = NULL;
}
?
Seems like using such a construct would make such things easier in the
future.
(Sorry I didn't think of this _before_ you did all the work to change
things...)
jason
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Add a "x = NULL;" after a "free(x);". This w...,
Jason Short <=
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