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[Freeciv-Dev] Freecost Calculation (PR#1262)
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[Freeciv-Dev] Freecost Calculation (PR#1262)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Freecost Calculation (PR#1262)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Tue, 12 Feb 2002 10:59:14 -0800 (PST)

CVS 12 FEB 2002

After set freecost 20, when I have research = 0/10 and
move into a hut and get a tech for free, then research
is set to -4/20 instead of -2/20 IMHO. Obviously it is
calculated from the next search goal (=20) instead of from 
the actual search goal (=10).

This is unfair (tm). Starting with 9/10, and freecost=100,
a free tech ends up in -11/20, which means a penalty
of 145 % (not tested, though)

Christian

-- 
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