[Freeciv-Dev] Re: possible addition to README.coding_style
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On Sun, Feb 03, 2002 at 04:22:55PM -0600, Mike Kaufman wrote:
> you already know what I think, but...
>
> > > > I still prefer -l75. What about /* *INDENT-OFF* */ and /* *INDENT-ON*
> > > > */?
> > >
> > > that's fairly silly, and completely destroys the purpose for which I
> > > want to do this: I'll give a few examples which truly grate me:
> > >
> > > gtk_box_pack_start(GTK_BOX
> > > (GTK_DIALOG(report_dialog->shell)->action_area),
> > > report_dialog->btn_delete, TRUE, TRUE, 0);
> > >
> > > vs.
> > >
> > >
> > > gtk_box_pack_start(GTK_BOX(GTK_DIALOG(report_dialog->shell)->action_area),
> > > report_dialog->btn_delete, TRUE, TRUE, 0);
> >
> > The first is one line larger. Anything else?
> >
>
> no, that's it in a nutshell. The 1st make code longer and therefore you
> can't fit as much in a screenful and therefore you don't get the same
> sense of code continuity, and you're wasting the right-hand part of
> your terminal...and it's just uglier :)
>
> > > I suppose you would want?
> > >
> > > /* *INDENT-OFF* */
> > >
> > > gtk_box_pack_start(GTK_BOX(GTK_DIALOG(report_dialog->shell)->action_area),
> > > report_dialog->btn_delete, TRUE, TRUE, 0);
> > > /* *INDENT-ON* */
> >
> > You can also mark a larger region (a function or file).
>
> then you're simply dejustifying the use of 'indent' at that point. Which
> is just fine with me, I think that humans tend to format code better
> given the proper guidelines. We also tend to understand the exceptions
> to the rule like
> city_map_iterate(x,y) {
>
> } city_map_iterate_end;
>
> which indent would happily (and wrongly for us anyway) do:
>
> city_map_iterate(x,y) {
>
> }
> city_map_iterate_end;
I completely agree that this a big shortcoming of indent.
> which is pretty dumb, but hey, it is a machine after all.
> Oh, and this is one of my favorites:
> (I added the "very_big" for illustration, without it, it's still bad)
>
> pdialog->very_big_name_shell = input_dialog_create(pdialog->shell,
> _("Name new preset"),
> _("What should we name the preset?"),
> default_name,
> (void *) cma_preset_add_callback_yes,
> (gpointer) pdialog,
> (void *) cma_preset_add_callback_no,
> (gpointer) pdialog);
>
> which 'indent' mangles thusly:
>
> pdialog->very_big_name_shell = input_dialog_create(pdialog->shell,
> _("Name new preset"),
> _
> ("What should we name the
> preset?"),
> default_name,
> (void *)
>
> cma_preset_add_callback_yes,
> (gpointer) pdialog,
> (void *)
>
> cma_preset_add_callback_no,
> (gpointer) pdialog);
>
>
> difficult to show in an email, but yes, it does wrap the lines over,
> though not exactly this way...
But you can't solve this problem in general. Just make the start of
the line a little bigger and then also you as human have to produce
ugly versions.
> > 1) I don't thing that I will indent much GTK code in the next time.
>
> I just used the gtk code because I am familiar with it and know where to
> find the the examples. It just tends to be bad because it's got some
> long function names. I imagine the xaw code or the client code is not
> substantially different at present or in the near future.
AFAIK the GTK is one of the main areas with this problem. IMHO because
of the cast functions (GTK_*).
> If you decide not to indent some code, why indent the rest? people
> should know by know that patches should be 'correctly' formatted and
> don't have the privilege to bitch if a maintainer asks the submitter to
> rework the patch so that lines don't wrap around for example. (now asking
> to go beyond the stated style guide is another matter, but in that case,
> indent wouldn't necessarily help)
If patch submitters say that I shouldn't touch their code I won't (and
will be bitchy).
> > 2) What do other people think?
>
> yes, I know that I said last time it would be nice if it were the last
> style discussion...sorry. I lied.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"We've all heard that a million monkeys banging on a million typewriters
will eventually reproduce the entire works of Shakespeare.
Now, thanks to the Internet, we know this is not true."
- [Freeciv-Dev] possible addition to README.coding_style, Mike Kaufman, 2002/02/02
- [Freeciv-Dev] Re: possible addition to README.coding_style, Raimar Falke, 2002/02/03
- [Freeciv-Dev] Re: possible addition to README.coding_style, Mike Kaufman, 2002/02/03
- [Freeciv-Dev] Re: possible addition to README.coding_style, Erik Sigra, 2002/02/03
- [Freeciv-Dev] Re: possible addition to README.coding_style, Daniel Sjölie, 2002/02/04
- [Freeciv-Dev] Re: possible addition to README.coding_style, Raimar Falke, 2002/02/05
- [Freeciv-Dev] Re: possible addition to README.coding_style, Raimar Falke, 2002/02/07
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