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[Freeciv-Dev] Re: civclient loops infinitely with corrupted network data
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[Freeciv-Dev] Re: civclient loops infinitely with corrupted network data

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civclient loops infinitely with corrupted network data (PR#1247)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 29 Jan 2002 17:19:14 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Jan 29, 2002 at 07:03:04AM -0800, Christian Knoke wrote:
> Recent CVS + CMA 3.4
> 
> Civclient loops, spoiling
> 
> 1: Received unknown packet (type 0) from server!
> 1: received short packet (type 0, len 0) from server
> 
> again and again, seemingly because it receives data
> it doesn't expect, at a time when the other side
> already has aborted. I report it, though it won't
> happen with an intact civserver:

It is known that the network part isn't robust. It is low priority
since nobody complained about it and nobody is interrested in it.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Only one human captain has ever survived battle with the Minbari
  fleet. He is behind me. You are in front of me. If you value your 
  lives, be somewhere else."
    -- Ambassador Delenn, "Severed Dreams," Babylon 5


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