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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: Petr Baudis <pasky@xxxxxxxxxxx>, Raahul Kumar <raahul_da_man@xxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: flying AI
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 8 Jan 2002 12:59:33 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Dec 28, 2001 at 11:35:00PM +0000, Gregory Berkolaiko wrote:
> Hi,
> 
> I am trying to make AI use bombers, but the real difficulty is to make it
> _build_ airunits.  The routines used in choosing attacking units to build
> are 
> 
> kill_something_with, process_attacker_want: advmilitary.c
> find_something_to_kill : aiunit.c
> 
> unfortunately these functions are among the most horrible to read and
> understand.  therefore I ask if anyone has any knowledge about the
> complicated weighting techniques to produce the choice.want etc...
> In particular, how do you think the want should be calculated for the
> bombers.
> 
> Petr, Raahul, if you have any cleanup patches ready for the above
> functions, please submit them!

Please don't submit such RFC emails to the bug tracking.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM


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