[Freeciv-Dev] Re: remove nearest_real_pos uses (PR#1211)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
The attached patch removes two unnecessary (incorrect AFAICT) uses of
nearest_real_pos.
Here's the patch.
jason
Index: server/maphand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/maphand.c,v
retrieving revision 1.91
diff -u -r1.91 maphand.c
--- server/maphand.c 2001/11/23 17:27:09 1.91
+++ server/maphand.c 2002/01/07 10:19:44
@@ -953,10 +953,6 @@
struct player_tile *map_get_player_tile(int x, int y,
struct player *pplayer)
{
- if (!is_real_tile(x, y)) {
- freelog(LOG_ERROR, "Trying to get nonexistant tile at %i,%i", x, y);
- }
- nearest_real_pos(&x, &y);
return pplayer->private_map + map_inx(x, y);
}
Index: server/settlers.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
retrieving revision 1.115
diff -u -r1.115 settlers.c
--- server/settlers.c 2001/12/06 11:59:07 1.115
+++ server/settlers.c 2002/01/07 10:19:45
@@ -789,7 +789,7 @@
**************************************************************************/
int auto_settler_do_goto(struct player *pplayer, struct unit *punit, int x,
int y)
{
- nearest_real_pos(&x, &y);
+ CHECK_MAP_POS(x, y);
punit->goto_dest_x = x;
punit->goto_dest_y = y;
set_unit_activity(punit, ACTIVITY_GOTO);
- [Freeciv-Dev] Re: remove nearest_real_pos uses (PR#1211),
jdorje <=
|
|