[Freeciv-Dev] Re: [PATCH] bug in vnotify_conn_ex()
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On Sat, Jan 05, 2002 at 06:41:25PM -0500, Jason Short wrote:
> Raimar Falke wrote:
>
> > On Wed, Jan 02, 2002 at 03:44:18AM -0500, Jason Short wrote:
> >
> >>This buglet is very similar to PR#1184.
> >>
> >>The function vnotify_conn_ex() notifies a player of an event. A
> >>coordinate set can optionally be passed in to give the location of the
> >>event, or (-1,-1) can be passed to identify a "no-location" event. This
> >>is a small hack, but nothing much to worry about.
> >>
> >>There are two problems with the internals of vnotify_conn_ex(), though.
> >> Both deal with this line:
> >>
> >> if (is_real_tile(x, y) && server_state >= RUN_GAME_STATE
> >>
> >>1. Calling is_real_tile before the game starts is generally no good.
> >>Under general-topologies, it will result in a failed assertion as the
> >>topology will not yet have been initialized. Thus it should be clear
> >>that the order here should be reversed.
> >>
> >>2. Again, is_real_tile may return true for (-1,-1) under an alternate
> >>topology. The easy solution here is just to change it to
> >>is_normal_map_pos. There are still some minor pitfalls: (1) it
> >>obviously won't work if is_normal_map_pos(-1,-1), and (2) we need to be
> >>careful about non-normal positions other than (-1,-1) being passed in;
> >>these would probably indicate a bug. Both of these can be detected with
> >>a well-placed assertion.
> >>
> >>The attached patch fixes both of these issues.
> >>
> >>Note, the handling here is very similar to that in Ross's corecleanups.
> >> I believe this way to be slightly more correct, as it will catch the
> >>two pitfall potential bugs mentioned above.
> >>
> >>jason
> >>
> >
> >>Index: server/plrhand.c
> >>===================================================================
> >>RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
> >>retrieving revision 1.203
> >>diff -u -r1.203 plrhand.c
> >>--- server/plrhand.c 2001/12/21 11:17:44 1.203
> >>+++ server/plrhand.c 2002/01/02 08:41:17
> >>@@ -893,7 +893,8 @@
> >> and specified (x,y) coords associated with the event. Coords will only
> >> apply if game has started and the conn's player knows that tile (or
> >> pconn->player==NULL && pconn->observer). If coords are not required,
> >>- caller should specify (x,y) = (-1,-1). For generic event use E_NOEVENT.
> >>+ caller should specify (x,y) = (-1,-1); otherwise make SURE the
> >>+ coordinates have been normalized. For generic event use E_NOEVENT.
> >> (But current clients do not use (x,y) data for E_NOEVENT events.)
> >> **************************************************************************/
> >> static void vnotify_conn_ex(struct conn_list *dest, int x, int y, int
> >> event,
> >>@@ -905,12 +906,16 @@
> >> genmsg.event = event;
> >>
> >> conn_list_iterate(*dest, pconn) {
> >>- if (is_real_tile(x, y) && server_state >= RUN_GAME_STATE
> >>+ if (server_state >= RUN_GAME_STATE && is_normal_map_pos(x, y)
> >> && ((pconn->player==NULL && pconn->observer)
> >> || (pconn->player!=NULL && map_get_known(x, y, pconn->player)))) {
> >>
> >
> >>+ /* If is_normal_map_pos(-1,-1), this assertion will catch the bug. */
> >>+ assert(x != -1 || y != -1);
> >>
> >
> > By definition this can't happen. But leaving it in doesn't hurt.
>
> By current definition, yes. I just want to be safe here.
>
>
> >> genmsg.x = x;
> >> genmsg.y = y;
> >> } else {
> >>
> >
> >>+ /* Any invalid coordinates other than (-1, -1) are a bug. */
> >>+ assert((x == -1 && y == -1) || is_normal_map_pos(x, y));
> >>
> >
> > To satisfy Ross (he is correct on this) change it to:
> >
> > if(!(x == -1 && y == -1)) {
> > CHECK_MAP_POS(x,y);
> > }
>
> I don't think that'll be enough to satisfy Ross - it has identical
> effect to mine (at least with the current CHECK_MAP_POS). His problems,
> as I understand them, are:
>
> 1. Non-normal real positions are never allowed to be passed in. This
> is a somewhat legitmate complaint. On the one hand, we specify that all
> coordinates passed around must be normal, so why not do the same here?
> On the other, we have to call is_real_tile/is_normal_map_pos anyway, so
> we might as well call normalize_map_pos and make things a trifle safer
> (when compiled with NDEBUG).
Is someone compiles with NDEBUG he says that he goes for raw speed. He
can't expect a graceful landing if an error occurs. So I don't see a
problem here.
> 2. It may be possible for the client to trigger the CHECK_MAP_POS
> assertion here by sending a bad request to the server. This is not a
> legitimate complaint IMO for two reasons. (1) Doing this assertion
> check is unavoidable if we wish to catch the potential bug of non-normal
> coordinates being passed in, which we really must do. (2) Passing in
> possibly bogus coordinates is a bug anyway, since this function won't
> handle them properly - non-real coordinates will be converted to
> (-1,-1), and non-normal real coordinates will either be normalized or
> converted to (-1,-1).
Ack. This is an _output_ function. Bogus user-input values should be
catched in an _input_ function.
> My most recent patch should satisfy him on point #1, but sticks by my
> stand on #2.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"How about the new language C&? No, that's not 'c ampersand', 'c reference',
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have no pointers."
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- [Freeciv-Dev] Re: [PATCH] bug in vnotify_conn_ex(), (continued)
[Freeciv-Dev] Re: [PATCH] bug in vnotify_conn_ex(), Raimar Falke, 2002/01/05
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