[Freeciv-Dev] Re: AI cleanup Version 3 (PR#1201)
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On Sat, Dec 29, 2001 at 06:04:32PM +0100, Petr Baudis wrote:
> > int find_something_to_kill(struct player *pplayer, struct unit *punit, int
> > *x, int *y)
> > {
> > - int a=0, b, c, d, e, m, n, v, i, f, a0, b0, ab, g;
> > + int a=0, b, min_turns_to_dest, d, e, move_rate, n, v, i, f, a0, b0, ab,
> > g;
> Ble - can you please put them at least to separate lines?
> min_turns_to_dest seems too long for me - what about 'delay'? ;) (used that
This is a bit funny. One char names are too short and 17 char names
are too long. Hell he didn't wrote minimal_turns_to_reach_destination
like I would have done ;).
Raimar
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