[Freeciv-Dev] Re: PATCHES: AI cleanups (PR#1176)
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> Ok, I am resending the patch with 3 instead of SINGLE_MOVE. I don't
> think it
> really matters that much, I'll be getting rid of it anyway with my next
> igter
> patch. The comments I just added is only for the moment. That comment
Fine by me if you promise to fix it within next few patches.
> I wes hoping for some comments on the correct warmap behaviour. You
> seem to have
> decided that the current method of multiplying the move rate of igter
> units by 3
> is better than 1/3 move costs per tile. I'd just like to know your
> reasons for that decision.
I am not 100% decided but I think it should stay this way, at least until
there is a local warmap available. The reason is that "city" warmap is
often used to estimate move_time for various units, in particular igter,
so to make this approximation not so bad you need to pretend that igter
moves 3 times further.
On your patch:
1. It doesn't apply cleanly (have no idea why, says
freeciv/ 144> patch -p5 --dry-run < ~/unit_move_turns.diff
patching file `ai/aiunit.c'
patch: **** malformed patch at line 100: + }
2. The formatting as I see it from the diff file is horrible!!!
Don't count on Raimar to do it for you!
3. Can you attach diff files as Plain Text. I managed to do it on my
computer by going to
Edit->Preferences->Navigator->Applications->Plain Text->Edit
and adding "diff" to suffixes, although there must be a better way to do
it...
G.
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- [Freeciv-Dev] Re: PATCHES: AI cleanups (PR#1176),
Gregory Berkolaiko <=
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