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[Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt)
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[Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt)
From: FrankReimann@xxxxxxxxxxx (Jens Reimann)
Date: Tue, 1 Jan 2002 13:01:47 +0100

>there seems to be some confusion about the underlying software package. 
>unless i'm mistaken. gregor's original post was about a configurable game 
>engine library - not the client representation of it. if this were to move 
>ahead, it would most likely be a set of libraries. each game (component) 
>would use only a subset of the total available libraries. there could be 
nice 
>little wrappers for the following (sort of like directX).
>
>        - 2d gfx
>        - 3d gfx
>        - sound
>        - networking
>        - control (joystick, keyboard, mouse)
>        - windowing
>        - players (single player, multiplayers, groups, clans).
>        - various gaming frameworks (civ-style, cards, rpg, etc...)
>
>granted some of these would be implemented by the underlying package (SDL, 
>Qt, other), but they could be wrapped for the gaming libraries.

That sound to me like you should have a look after ClanLib 
(http://www.clanlib.org).

-- 
Jens Reimann
FrankReimann@xxxxxxxxxxx


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