[Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt)
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>there seems to be some confusion about the underlying software package.
>unless i'm mistaken. gregor's original post was about a configurable game
>engine library - not the client representation of it. if this were to move
>ahead, it would most likely be a set of libraries. each game (component)
>would use only a subset of the total available libraries. there could be
nice
>little wrappers for the following (sort of like directX).
>
> - 2d gfx
> - 3d gfx
> - sound
> - networking
> - control (joystick, keyboard, mouse)
> - windowing
> - players (single player, multiplayers, groups, clans).
> - various gaming frameworks (civ-style, cards, rpg, etc...)
>
>granted some of these would be implemented by the underlying package (SDL,
>Qt, other), but they could be wrapped for the gaming libraries.
That sound to me like you should have a look after ClanLib
(http://www.clanlib.org).
--
Jens Reimann
FrankReimann@xxxxxxxxxxx
- [Freeciv-Dev] Re: [Kde-games-devel] libadvkdegames (was qt),
Jens Reimann <=
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