[Freeciv-Dev] Re: Massive Patch!
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--- Chris Richards <chrisr@xxxxxxxxxxxxxxxx> wrote:
> This is a massive patch which does some clean up in autoattack.c. It
> removes a redundant variable and conditional. Beware, it isn't for
> the weak of heart.
>
> /cjr
>
> > Index: server/autoattack.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/autoattack.c,v
> retrieving revision 1.29
> diff -u -w -b -r1.29 autoattack.c
> --- server/autoattack.c 2001/10/30 10:34:23 1.29
> +++ server/autoattack.c 2001/12/28 20:32:58
> @@ -149,14 +149,13 @@
> {
> int id = punit->id;
> struct unit *enemy;
> - int debug = 0;
>
> enemy=search_best_target(pplayer,pcity,punit);
>
> /* nothing found */
> if(enemy == NULL) return;
>
> - if (debug) freelog(LOG_DEBUG, "launching attack");
> + freelog(LOG_DEBUG, "launching attack");
>
> notify_player_ex(pplayer, enemy->x, enemy->y, E_NOEVENT,
> _("Game: Auto-Attack: %s's %s attacking %s's %s"),
>
Looks good. It's nice to see the big patches start to roll in.
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