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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Massive Patch!
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sat, 29 Dec 2001 01:05:24 +0100

On Fri, Dec 28, 2001 at 08:59:35PM +0000, Gregory Berkolaiko wrote:
>  --- Chris Richards <chrisr@xxxxxxxxxxxxxxxx> wrote: 
> > This is a massive patch which does some clean up in autoattack.c.  It
> > removes a redundant variable and conditional.  Beware, it isn't for
> > the weak of heart.
> 
> My, it's huge.  You shouldn't send big files to the general list, upload
> it instead.  And it's not even gzipped!
> 
> I looked quickly at it and I think it should go in.

Always these rash decisions with Freeciv!  I thought style guide prescribed

  if(!enemy) return;

On a more serious note, I don't know what the style guide says, and
I can't find it on the web site yet.  I'll see if I can link it in.

> G.
> 
> > 
> > > Index: server/autoattack.c
> > ===================================================================
> > RCS file: /home/freeciv/CVS/freeciv/server/autoattack.c,v
> > retrieving revision 1.29
> > diff -u -w -b -r1.29 autoattack.c
> > --- server/autoattack.c     2001/10/30 10:34:23     1.29
> > +++ server/autoattack.c     2001/12/28 20:32:58
> > @@ -149,14 +149,13 @@
> >  {
> >    int id = punit->id;
> >    struct unit *enemy;
> > -  int debug = 0;
> >  
> >    enemy=search_best_target(pplayer,pcity,punit);
> >  
> >    /* nothing found */
> >    if(enemy == NULL) return;
> >    
> > -  if (debug) freelog(LOG_DEBUG, "launching attack");
> > +  freelog(LOG_DEBUG, "launching attack");
> >    
> >    notify_player_ex(pplayer, enemy->x, enemy->y, E_NOEVENT,
> >                _("Game: Auto-Attack: %s's %s attacking %s's %s"),

-- 
Reinier


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