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[Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)
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[Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 18 Dec 2001 18:23:27 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Dec 18, 2001 at 04:06:59PM +0000, Gregory Berkolaiko wrote:
>  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > On Sun, Dec 16, 2001 at 02:47:26PM -0800, Christian Knoke wrote:
> > > CVS 16 DEC 2001 Linux i386 GTK
> > > 
> > > In a game with several AI's, some already contacted,
> > > others not, player report shows correctly "No contact" or "War",
> > > resp.
> > > 
> > > After save and reload of the game it shows all "War".
> > 
> > Same as 957.
> 
> Here is a fix.  Please test.

And what about the comment? Don't you think it has a purpose to stand
there?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Python is executable pseudocode. Perl is executable line noise"
    -- Bruce Eckel


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