[Freeciv-Dev] Re: more futuristic features
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On Mon, 17 Dec 2001, Miguel Farah F. wrote:
> I had this thought last year, and decided to begin developing a
> "future technology" modpack, that would include more technologies in
> the tree, plus new units and buildings. Sadly, I hit the wall fairly
> soon because of the limitation in the number of buildings.
I should point out that this limitation has (largely) been
removed by generalised improvements. See my earlier post on the subject,
or get the patch for latest CVS from
ftp://ftp.freeciv.org/pub/freeciv/incoming/impr-gen-combined-v3.patch.gz
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"Wit is educated insolence."
- Aristotle
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