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[Freeciv-Dev] Re: Win32 Cygwin Binary Crashes (PR#1102)
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[Freeciv-Dev] Re: Win32 Cygwin Binary Crashes (PR#1102)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: ccraciun@xxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx, Andreas Kemnade <akemnade@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Win32 Cygwin Binary Crashes (PR#1102)
From: Andreas Kemnade <akemnade@xxxxxxxxxxx>
Date: Thu, 13 Dec 2001 17:15:55 +0100

Raimar Falke writes:
 > On Fri, Dec 07, 2001 at 07:44:58PM -0800, ccraciun@xxxxxxxxxxx wrote:
 > > Full_Name: Cosmin Craciunescu
 > > Version: 1.12.0
 > > Distribution: Windows binary
 > > Client: Both (or N/A)
 > > OS: Windows 98 (First edition)
 > > Submission from: (NULL) (128.8.23.146)
 > > 
 > > 
 > > This happens after I connect to a server on the internet.  If I try 
 > > connecting
 > > to a server on localhost it connects flawlessly.  After I connect to a 
 > > remote
 > > server through the metaserver option, I start the game.  After I choose my
 > > civilisation (country) I click 'Ok'.  The game crashes immediately 
 > > afterward.
 > > 
 > > 0 [main] civclient 649119 handle_exceptions: Exception: 
 > > STATUS_ACCESS_VIOLATION
 > > 
 > > 276 [main] civclient 649119 open_stackdumpfile: Dumping stack trace to
 > > CIVCLIENT.EXE.stackdump
 > > 
 > > The file mentioned above (CIVCLIENT.EXE.stackdump) contains:
 > > 
 > > Exception: STATUS_ACCESS_VIOLATION at eip=004CA094
 > > eax=00000000 ebx=00D75638 ecx=61099DA1 edx=61099E58 esi=00000316 
 > > edi=00000000
 > > ebp=00A7F66C esp=00A7F644 program=C:\CYGWIN\USR\GAMES\FREECIV\CIVCLIENT.EXE
 > > cs=015F ds=0167 es=0167 fs=407F gs=5916 ss=0167
 > > Stack trace:
 > > Frame     Function  Args
 > > 00A7F66C  004CA094  (00D75638, 004C5495, 00A7F6BC, 004CA678)
 > > 00A7F6BC  004CA684  (00D75638, 004C5495, 004B2584, 00D36100)
 > > 00A7F70C  004B27AD  (00D07930, 00A7F8CC, 00000000, 0056D1B8)
 > > 00A7F74C  004CFBAE  (00D07930, 00A7F8CC, 00CF9A68, 00000000)
 > > 00A7F7BC  004CFF88  (00D07930, 00D07960, 00A7F7EC, 00A7F830)
 > > 00A7F81C  004D03E2  (00D07930, 00A7F8CC, 0000002B, 00DBCAFC)
 > > 00A7F89C  004D51F4  (00D07930, 00A7F8CC, 00000000, 00A7FA0C)
 > > 00A7F8EC  004D6098  (00D07930, 0000000A, 00A7F92C, 6106897D)
 > > 00A7F92C  004C96CB  (00CF34A0, 00D25548, 00A7FA7C, 00A7F98B)
 > > 00A7F9AC  004D51D4  (00CF34A0, 00A7FA7C, 00A7FA1C, 004D3A00)
 > > 00A7F9EC  004D5903  (00A7FA7C, 00000000, 00D2A7C0, 674F1D41)
 > > 00A7FA3C  004D5C21  (00A7FA7C, 00CE7290, 00A7FADC, 004D5F42)
 > > 00A7FADC  004D5F4B  (00CB4190, 00000000, 00A7FB8C, 0041F507)
 > > 00A7FB8C  0041F515  (00000001, 00CB0B08, 00A7FBDC, 00401F55)
 > > 00A7FBDC  00401F5F  (00000001, 00CB0B08, 00CB0278, 00000000)
 > > 00A7FD88  61003FA2  (00000000, 00000000, 00000000, 00A7FF68)
 > > End of stack trace (more stack frames may be present)
 > > 
 > > I hope this helps.  Thank you for supporting a great game.
 > 
 > Andreas may help you since he builds the windows binary. However he
 > didn't answer. The non-windows user may help you if you can provide a
 > backtrace (like gdb can print).
Is that the version which needs X11?
For that version you should contact
Anders Bruun Olsen (anders@xxxxxxxxxxxxxxx)
The adress is taken from freeciv-winx-howto.txt, which is included in
that version.

Greetings
Andreas Kemnade


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