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[Freeciv-Dev] Re: Win32 Cygwin Binary Crashes (PR#1102)
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[Freeciv-Dev] Re: Win32 Cygwin Binary Crashes (PR#1102)

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To: ccraciun@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx, Andreas Kemnade <akemnade@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Win32 Cygwin Binary Crashes (PR#1102)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 13 Dec 2001 16:50:05 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Dec 07, 2001 at 07:44:58PM -0800, ccraciun@xxxxxxxxxxx wrote:
> Full_Name: Cosmin Craciunescu
> Version: 1.12.0
> Distribution: Windows binary
> Client: Both (or N/A)
> OS: Windows 98 (First edition)
> Submission from: (NULL) (128.8.23.146)
> 
> 
> This happens after I connect to a server on the internet.  If I try connecting
> to a server on localhost it connects flawlessly.  After I connect to a remote
> server through the metaserver option, I start the game.  After I choose my
> civilisation (country) I click 'Ok'.  The game crashes immediately afterward.
> 
> 0 [main] civclient 649119 handle_exceptions: Exception: 
> STATUS_ACCESS_VIOLATION
> 
> 276 [main] civclient 649119 open_stackdumpfile: Dumping stack trace to
> CIVCLIENT.EXE.stackdump
> 
> The file mentioned above (CIVCLIENT.EXE.stackdump) contains:
> 
> Exception: STATUS_ACCESS_VIOLATION at eip=004CA094
> eax=00000000 ebx=00D75638 ecx=61099DA1 edx=61099E58 esi=00000316 edi=00000000
> ebp=00A7F66C esp=00A7F644 program=C:\CYGWIN\USR\GAMES\FREECIV\CIVCLIENT.EXE
> cs=015F ds=0167 es=0167 fs=407F gs=5916 ss=0167
> Stack trace:
> Frame     Function  Args
> 00A7F66C  004CA094  (00D75638, 004C5495, 00A7F6BC, 004CA678)
> 00A7F6BC  004CA684  (00D75638, 004C5495, 004B2584, 00D36100)
> 00A7F70C  004B27AD  (00D07930, 00A7F8CC, 00000000, 0056D1B8)
> 00A7F74C  004CFBAE  (00D07930, 00A7F8CC, 00CF9A68, 00000000)
> 00A7F7BC  004CFF88  (00D07930, 00D07960, 00A7F7EC, 00A7F830)
> 00A7F81C  004D03E2  (00D07930, 00A7F8CC, 0000002B, 00DBCAFC)
> 00A7F89C  004D51F4  (00D07930, 00A7F8CC, 00000000, 00A7FA0C)
> 00A7F8EC  004D6098  (00D07930, 0000000A, 00A7F92C, 6106897D)
> 00A7F92C  004C96CB  (00CF34A0, 00D25548, 00A7FA7C, 00A7F98B)
> 00A7F9AC  004D51D4  (00CF34A0, 00A7FA7C, 00A7FA1C, 004D3A00)
> 00A7F9EC  004D5903  (00A7FA7C, 00000000, 00D2A7C0, 674F1D41)
> 00A7FA3C  004D5C21  (00A7FA7C, 00CE7290, 00A7FADC, 004D5F42)
> 00A7FADC  004D5F4B  (00CB4190, 00000000, 00A7FB8C, 0041F507)
> 00A7FB8C  0041F515  (00000001, 00CB0B08, 00A7FBDC, 00401F55)
> 00A7FBDC  00401F5F  (00000001, 00CB0B08, 00CB0278, 00000000)
> 00A7FD88  61003FA2  (00000000, 00000000, 00000000, 00A7FF68)
> End of stack trace (more stack frames may be present)
> 
> I hope this helps.  Thank you for supporting a great game.

Andreas may help you since he builds the windows binary. However he
didn't answer. The non-windows user may help you if you can provide a
backtrace (like gdb can print).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The BeOS takes the best features from the major operating systems. 
  It's got the power and flexibility of Unix, the interface and ease 
  of use of the MacOS, and Minesweeper from Windows."


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