[Freeciv-Dev] Re: AI strategy
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Originally to: David Bryan Smith
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From: ccrayne@xxxxxxxxxx
Date: Wed, 05 Dec 2001 16:50:48 -0800
To: freeciv-dev@xxxxxxxxxxx
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05122315.27206.qmail@xxxxxxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: AI strategy
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In
5122315.27206.qmail@xxxxxxxxxxxxxxxxxxxxxxx>,
on 12/05/01
at 04:23 AM, Raahul Kumar
<raahul_da_man@xxxxxxxxx> said:
:> I already have a client side AI program
which, although not nearly far
:> enough along to play a strong game on its
own, is certainly capable of
:> giving me the benefit of the ai cheats.
:Post it to the list. I'd like to see a
client side ai.
You have probably already seen 99% of it. :-)
In brief, what I have done is to rename
"client" to "aiclient"; rename
directory "ai" to "cai"; and add some high
level logic to "gui-stub",
along with some structures to provide a sense
of history and purpose. Of
course, I had to make a few changes to the
existing code in each of these
three areas, which I would be happy to
explain further if you will let me
know which areas interest you most.
-- Chuck Crayne
---------------------------------------------
ccrayne@xxxxxxxxxx
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