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[Freeciv-Dev] Re: AI strategy
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI strategy
From: "ccrayne@xxxxxxxxxx" <dbsmith@xxxxxxxxxxx>
Date: Wednesday, 05 Dec 2001 20:35:26 -500

Originally to: David Bryan Smith

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From: ccrayne@xxxxxxxxxx
Date: Wed, 05 Dec 2001 16:50:48 -0800
To: freeciv-dev@xxxxxxxxxxx
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05122315.27206.qmail@xxxxxxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: AI strategy
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In 








5122315.27206.qmail@xxxxxxxxxxxxxxxxxxxxxxx>, 
on 12/05/01 
   at 04:23 AM, Raahul Kumar 
<raahul_da_man@xxxxxxxxx> said:

:> I already have a client side AI program 
which, although not nearly far
:> enough along to play a strong game on its 
own, is certainly capable of
:> giving me the benefit of the ai cheats.

:Post it to the list. I'd like to see a 
client side ai.

You have probably already seen 99% of it. :-)

In brief, what I have done is to rename 
"client" to "aiclient"; rename
directory "ai" to "cai"; and add some high 
level logic to "gui-stub",
along with some structures to provide a sense 
of history and purpose. Of
course, I had to make a few changes to the 
existing code in each of these
three areas, which I would be happy to 
explain further if you will let me
know which areas interest you most.


-- Chuck Crayne














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ccrayne@xxxxxxxxxx



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