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[Freeciv-Dev] Re: [PATCH] tile_is_known patch (again) (PR#1098)
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[Freeciv-Dev] Re: [PATCH] tile_is_known patch (again) (PR#1098)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] tile_is_known patch (again) (PR#1098)
From: jdorje@xxxxxxxxxxxxxxxxxxxxx
Date: Thu, 6 Dec 2001 17:52:06 -0800 (PST)

Mike Kaufman wrote:

so here's the fourth go around for this baby. Maybe sending it to bugs
will get it in this time.

Seems like a wise move.


I won't rehash the details. Look in the archives. Only to say that
civworld would really like this patch to go in. Maybe over break, I'll
get civworld to compile on cvs and fix some more bugs.

I like this patch - it moves tile_is_known, which is only used client-side, to the client. Technically, it looks fine to me.

The only other thing I might want out of it is a renaming of tile_is_known, so that it's not so easily confused with map_get_known. But with ~50 places to rename the function, this is probably too intrusive.

I recommend inclusion after maintainer review. This patch has been around a while, and is a beneficial change.

jason




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