[Freeciv-Dev] Re: Game/server crash CivGame 24859 civserver.freeciv.org
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--- schnetter@xxxxxxx wrote:
In the function
static int cross_country_rail(struct unit* punit, struct player* pplayer)
int d = warmap.cost[pcity->x][pcity->y];
if (d == 0) is_connected = 1;else
You cannot assume railroad_move cost is always going to equal 0.
Make the test if (d == railroad_move_cost). In fact, for a non zero
movecost this function would have to be rewritten. You need a check
that counts the number of tiles between pctiy x and y. Multiply the
result by railroad_move_cost. If d = the result then is connected.
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