[Freeciv-Dev] Re: Natural City Names (PR#1059)
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La 2001-11-11, Cameron Morland skribis:
> La 2001-11-11, Gaute B Strokkenes skribis:
>
> > On Sun, 11 Nov 2001, cameron@xxxxxxxxxx wrote:
> > >> > + if(is_real_tile(x, y)) {
> > >>
> > >> Make it an assert.
> > >
> > > Done.
> >
> > Are you sure? It doesn't look like it.
>
> Oops, I confused my sets of files. Fixed.
Now I get an assertion failed as soon as the game starts. Any idea why?
2: Tar-Ancalimë has been added as an AI-controlled player.
2: AI is controlling the Dunedan ruled by Tar-Ancalimë.
Tar-Ancalimë is now easy.
civserver: maphand.c:742: show_area: Assertion `is_normal_map_pos((x),(
y))' failed.
Aborted
The attached patch has this problem. Any idea what's going on?
While I was at it, it was kinda silly to loop through each terrain
type checking if it's equal to the tile of the new city. I removed the
unneeded 'for' loop.
+----------------------------------------------------------
| PGP http://www.eng.uwaterloo.ca/student/cjmorlan/pgp.txt
| cjmorland@xxxxxxxxxxxx
|
| Whenever there is a conflict between human rights
| and property rights, human rights must prevail.
| --Abraham Lincoln
+----------------------------------------------------------
natural_citynames-code.diff
Description: Text document
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