[Freeciv-Dev] Re: [RFC PATCH] Borders
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Jason Dorje Short wrote:
IMO it would be good to find a more gui-independent structure. Too
often we focus entirely on GTK, and forget that it'll take just as much
work to provide features to each of the other GUI's. Making common code
(in client/mapview_common.[ch]) might help here.
I consider it fairly GUI independent already. The only changes in
client/gui-gtk/* are for actually drawing the borders (a straightforward
extension to the tile drawing code already there) and one extra menu
option (which will obviously require fairly gui specific code). There
is also a slight modification to the player dialog, but that's just
eye-candy really. All of the real, functional, code is already in
client/* or the server.
In this screenshot: ftp://ftp.freeciv.org/freeciv/incoming/borders.jpg,
why does Thon Buri not control the water space adjacent to it?
I dunno. It's almost certianly a bug, but as I said, I've only tested the
isometric view. I will investigate later.
Stewart Adcock stewart@xxxxxxxxxxxxxxxx www.stewart-adcock.co.uk
Dept. Chemistry & Biochemistry, University of California, San Diego
4234 Urey Hall, 9500 Gilman Drive, La Jolla, CA 92093-0365 USA
lab: +1 858 534 0956 home: +1 858 259 3866