| [Freeciv-Dev] Re: semi-quick tile_is_known patch [new patch][Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 On Sat, Oct 27, 2001 at 05:09:51PM -0500, Mike Kaufman wrote:
> > Yes.  Using map_get_tile is better.  But please change this code:
> > to
> > 
> > {
> >   return map_get_tile(x, y)->known;
> > }
> 
> ok, I agree. Here's a new patch.
> 
> > This will make things simpler for the check_map_pos changes.  Speaking
> > of which, since civworld uses this same code you should verify that
> > civworld works with the check_map_pos patch (i.e. doesn't pass around
> > non-normal coordinates anywhere).
> 
> it uses a completely stock map.c and maphand.c and a _mostly_ stock
> mapview.c, so I don't foresee real problems.
> 
> > > > > This patch is needed to remove ~60k from the civworld patch.
> > > >
> > > > It seems like a better solution would be to put civworld into freeciv's
> > > > CVS, so that source sharing would be much easier.  But I'm sure this has
> > > > been discussed before...
> > > 
> > > this won't change anything, as civworld still uses both server and
> > > client specific contructs. see above.
> > 
> > Yes, I see.  I also see you're in favor of it :-)
> > 
> > > > Finally, I'd rather see the check_map_pos patch go in before this one.
> > > > It makes this fix simpler...
> 
> But, this now becomes an easy thing for Raimar to apply. Raimar: please apply
> it.
Objections? I will otherwise apply it.
        Raimar
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[Freeciv-Dev] Re: semi-quick tile_is_known patch, Raimar Falke, 2001/10/28
 
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