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[Freeciv-Dev] Re: PATCH: load_map_data macro (PR#1012)
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[Freeciv-Dev] Re: PATCH: load_map_data macro (PR#1012)

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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: PATCH: load_map_data macro (PR#1012)
From: Jason Dorje Short <vze2zq63@xxxxxxxxxxx>
Date: Mon, 15 Oct 2001 03:10:17 -0400
Reply-to: jdorje@xxxxxxxxxxxx

Raimar Falke wrote:
> 
> On Sun, Oct 14, 2001 at 10:45:21PM -0400, Jason Dorje Short wrote:
> > Raimar Falke wrote:
> > >
> > > On Sat, Oct 13, 2001 at 04:36:08PM -0700, jdorje@xxxxxxxxxxxxxxxxxxxxx 
> > > wrote:
> > > > The attached patch implements a LOAD_MAP_POS macro.  It then makes code
> > > > replacement like replacing
> >
> > > > +static const char dec2hex[] = "0123456789abcdef";
> > >
> > > hex2dec and dec2hex may not be the best names. What about print_hex
> > > and scan_hex (parse_hex)? These method are just short and much more
> > > faster versions of sprintf and sscanf.
> >
> > hex2dec and dec2hex as they are now are correctly named, I think.  They
> > don't compare to sprintf and sscanf; they convert a hex to/from a
> > character rather than a string.  Or perhaps I don't quite understand
> > what you're saying?
> 
> dec2hex is wrong. It isn't the converting between two number systems
> but rather a binary2ascii_hex. One side of the convertion is a
> hex string/char and the other is a number in the internal
> representation of the computer. This internal number doesn't have a
> number system. It isn't decimal.

Good points.

So what would you name them?  I think hex_chars[] is a good name for the
array (matching terrain_chars[]).  For the others:

- bin2ascii_hex, ascii_hex2bin
- bin2hex, hex2bin
- bin2ascii, ascii2bin

?

jason


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