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[Freeciv-Dev] Re: premature end of goto (PR#1009)
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[Freeciv-Dev] Re: premature end of goto (PR#1009)

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: premature end of goto (PR#1009)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 14 Oct 2001 16:50:44 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Oct 13, 2001 at 10:17:59PM +0100, Gregory Berkolaiko wrote:
>  --- Christian Knoke <ChrisK@xxxxxxxx> wrote: 
> > Am Samstag, 13. Oktober 2001 01:20 schrieb Christian Knoke:
> > > CVS 12 OCT 2001 Linux i386 Gtk+
> > >
> > > The execution of the goto command sometimes stops
> > > before the unit reaches the endpoint, if other *own*
> > > units are *aside* the route.
> > >
> > 
> > To be more precise, Goto and Connect doesn't work any more
> > in many cases, it often stops after the first turn.
> 
> mea culpa
> 
> please try the attached patch.
> if problems are not fixed, please send me the savegames.

Comments?

        Raimar

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