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[Freeciv-Dev] Re: Winciv tileset doesn't work anymore (PR#1008)
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[Freeciv-Dev] Re: Winciv tileset doesn't work anymore (PR#1008)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Winciv tileset doesn't work anymore (PR#1008)
From: Lino Mastrodomenico <mastro@xxxxxxxxxx>
Date: Sat, 13 Oct 2001 15:49:00 -0700 (PDT)

Lino Mastrodomenico wrote:
> Christian Knoke wrote:
> > Am Samstag, 13. Oktober 2001 00:18 schrieb Jason Dorje Short:
> > > BTW, how does one use civII graphics with FreeCiv?  I've seen many
> > > screen shots using them, but never any instructions on how to go
> > > about doing it (assuming one owns a copy of civII, presumably).
> >
> > See
> >
> > http://arch.freeciv.org/freeciv-dev-200103/msg00245.html
>
> I will post an updated version tomorrow.

Updated script attached.

Changes from previous version:
  * updated to current cvs;
  * added icons for seal, game and horse: now you can play Freeciv with the 
    civ1 ruleset and the civ2 tileset! ;-)

Usage: you must copy these files:
  cities.gif, icons.gif, terrain1.gif, terrain2.gif, and units.gif
from the original civ2 cdrom to the freeciv "data" directory and run the 
script from _this_ directory.
Then simply start the client with "-t civ2gfx".

Warning: it requires gifsicle (<http://www.lcdf.org/gifsicle>), and giftopnm 
& ppmtoxpm (usually they are in the libgr-progs or netpbm-progs
package).

ciao

-- 
Lino Mastrodomenico
E-mail: mastro@xxxxxxxxxx

Attachment: civ2tofreeciv.sh
Description: application/shellscript


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