[Freeciv-Dev] Re: to wrap or not to wrap?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 11:39 AM 01/10/10 -0400, Jason Dorje Short wrote:
>Raimar Falke wrote:
>wrap_map_pos(&x, &y) takes the vector (x, y) and physically wraps it
>into its proper position. It is independent of (x, y) being real, so it
>will only work for topologies that wrap "regularly". However, the fact
>that it'll work on any position or vector makes usage much simpler.
>
>For a real position, it will have identical effect to
>normalize_map_pos. For an unreal position, it will wrap the coordinate
^^^^^^^^^^^^^^^^^^^
>normally just as if it were real (which is only possible under a limited
^^^^^^^^ i.e. do bogus transformations of gaming coordinates.
>set of topologies).
>
>Like I said, it is confusing and will probably lead to misuse.
I don't see any real use for this. Perhaps you could give the example
(again if I missed it). I think it is more than confusing, I think it
is fundamentally wrong to think of a topology unaware 2-D wrap.
Put another way, I can see the corresponding clip_map_pos(&x,&y) being
used in certain kinds of GUI operations that draw into a fixed window
object. This is because GUI window pixel coordinates are non-wrapped
in both directions. But one would never wrap such coordinates in the
same way.
Or, yet another flavour, I can see independently wrapping or clipping
individual coordinates as suboperations in certain specialized code that
knows exactly what it is doing, but I don't see use for a generalized two
coordinate function.
>jason
Cheers,
RossW
=====
- [Freeciv-Dev] to wrap or not to wrap?, Jason Dorje Short, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?, Raimar Falke, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?, Jason Dorje Short, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?, Raimar Falke, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?, Jason Dorje Short, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?, Raimar Falke, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?, Jason Dorje Short, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?, Raimar Falke, 2001/10/10
- [Freeciv-Dev] Re: to wrap or not to wrap?,
Ross W. Wetmore <=
- [Freeciv-Dev] Re: to wrap or not to wrap?, Jason Dorje Short, 2001/10/13
- [Freeciv-Dev] Re: to wrap or not to wrap?, Ross W. Wetmore, 2001/10/15
- [Freeciv-Dev] Re: to wrap or not to wrap?, Jason Dorje Short, 2001/10/15
- [Freeciv-Dev] Re: to wrap or not to wrap?, Jason Dorje Short, 2001/10/15
- [Freeciv-Dev] Re: to wrap or not to wrap?, Raimar Falke, 2001/10/15
- [Freeciv-Dev] Re: to wrap or not to wrap?, Jason Dorje Short, 2001/10/15
- [Freeciv-Dev] Re: to wrap or not to wrap?, Raimar Falke, 2001/10/15
- [Freeciv-Dev] Re: to wrap or not to wrap?, Ross W. Wetmore, 2001/10/15
- [Freeciv-Dev] Re: to wrap or not to wrap?, Ross W. Wetmore, 2001/10/15
|
|