[Freeciv-Dev] Re: [gtk+iso] Farmland covering tile
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On Mon, 8 Oct 2001, Bert Buchholz wrote:
> On 07.10 17:42, Daniel L Speyer wrote:
> > Try this fix. I've erased pieces of hires and redone the farmland image
> > so that everything *should* have adequate transperancy. Just put this
> > attached file as /usr/local/share/freeciv/hires/terrain1.xpm (you might
> > want to save your old version somewhere).
> >
> > Opinions? Suggestions? Compliments? Flames? Nonsense words?
>
> Lets start with the flame... No, not really, I take ... hmm ... opinion!
>
> Okay, now you can look through it and see the stuff under it, but now
> it's nearly impossible to tell the difference between irrigation and
> farmland. Maybe they should be colored slightly differently or something
> like that.
I've uploaded version 2 to ftp.freeciv.org/pub/incoming/terrain1.xpm. It
includes some vegetables and wheat. That should help with visual
distinctness.
>
> But no, I think, the solution rather lies in changing the drawing-order in
> the gtk-client. I had a look at this piece of code when I tried to make
> borders some month ago, so I'm not completely unfamiliar with. But not
> today anymore, so much to do, so little time. ;-)
Well, I don't think there's a way to show the underlying terrain with the
old farmland graphic (I can't picture one). It seems to me that the
present draw order is about right, assuming that all the higher layers are
appropriately transparent. (Along those lines, maybe cities should be
smaller? It's beyond my artistic talent, but it would be nice to see what
a city's on without middle-clicking.)
>
> Bert
>
> PS: I think, there is a policy not to send files > 40-50k to the mailing
> list but load it up to ftp-server.
>
Hmm, ls -lh terrain1.xpm. 600Kb! Ouch. I didn't realize it was so
big. This version's on the ftp server (general apologies to everyone with
slow connections).
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