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[Freeciv-Dev] Re: Error message
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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Error message
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 7 Oct 2001 23:09:21 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Oct 07, 2001 at 10:58:17PM +0200, Christian Knoke wrote:
> Am Sonntag,  7. Oktober 2001 20:45 schrieb Raimar Falke:
> > On Sun, Oct 07, 2001 at 07:48:31PM +0200, Christian Knoke wrote:
> > > There is still a message
> > >
> > > Client: No reaction from server.
> > >
> > > in the chat window from time to time. This has been introduced
> > > with recent protocol change.
> >
> > This is intended as an information to human users. Technically it
> > means that the client has sent a request to the server and the server
> > didn't answer it (except the two packets which are always send). To
> > the non-technical it should mean that the key he just pressed didn't
> > caused any action.
> >
> > It this useful? Is there a better message?
> >
> 
> AFAICS these are sent when a land unit tries to move into
> the ocean (or into anothers ZOC ?). Other cases?

The client catches a lot of these cases. There may be some others
left.

> I think the message should be explicit about what happened - then it
> can be helpful; e.g. in net games, when the reaction from the server
> is slow. - - we've had this question some weeks ago.
> 
> You can also think of an optical signal when this happens,
> e.g. highligthing of the unit, a red frame or something else.

This would make this much more complicated.

> Right now it looks like an error.

Ok so we have two for removal.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Are you saying that you actually used the Classpath Java AWT classes in 
  addition to the GTK peers and got them to display something?
  Wow.  That's way better than I did and I wrote the code!"
    -- Aaron M. Renn in the classpath mailing list


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