[Freeciv-Dev] [Patch] Cleanup of tile_move_cost_ai
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I thought about using the move_cost field of struct tile for the goto
agent. However I had hard time to understand tile_move_cost_ai and the
(to me mysterious) -3. The attached patch should allow others not the
fall into this.
It doesn't change any behavior. Well at least I hope so ;)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"That's fundamental game play! My main enemy is *ALWAYS* fighting
a 4-front war. I make sure of it!"
-- Tony Stuckey, freeciv-dev
tile_move_cost_ai1.diff
Description: Text document
- [Freeciv-Dev] [Patch] Cleanup of tile_move_cost_ai,
Raimar Falke <=
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