[Freeciv-Dev] Re: [RFC PATCH] init_techs
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--- Stewart Adcock <stewart@xxxxxxxxxxxxxxxx> wrote:
> Aren't those "two" free_techs patches (just about) the same? If you are
> refering to "Ben's" patch and "My" recent patch, then they are both
> based on an extensive piece of code from early 2000, or maybe 1999,
> which spawned freecivAC.
Right, my mistake.
> Maybe I'm being slow, but what is the point in global free
> technologies? Can't the same overall effect be achieved with the
> current ruleset options? (Sorry, I've never looked at the init_techs
> patch)
No: you can set the req1 & req2 to None, but that just allows you to learn the
tech; it doesn't give it to you right off. A global free/init_tech allows you
to start off a scenario with all players having, e.g., Engineering, Railroad &
Automobile
> In any case, I don't see any point in rolling together the free_tech and
> init_tech patches. They shouldn't interfere with each other.
They both have a similar structure. E.g., both need to assign the techs to the
player in the same place in the code. It eases the review burden if both get
reviewed & applied at the same time.
Arien
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- [Freeciv-Dev] Re: [RFC PATCH] init_techs, (continued)
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Raimar Falke, 2001/10/05
- [Freeciv-Dev] Re: [RFC PATCH] init_tech, Daniel L Speyer, 2001/10/05
- [Freeciv-Dev] Re: [RFC PATCH] init_tech, Justin Moore, 2001/10/05
- [Freeciv-Dev] Re: [RFC PATCH] init_tech, Raimar Falke, 2001/10/05
- [Freeciv-Dev] Re: [RFC PATCH] init_tech, Daniel L Speyer, 2001/10/05
- [Freeciv-Dev] Re: [RFC PATCH] init_tech, Raimar Falke, 2001/10/05
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Reinier Post, 2001/10/09
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Raimar Falke, 2001/10/09
[Freeciv-Dev] Re: [RFC PATCH] init_techs, Ben Webb, 2001/10/05
[Freeciv-Dev] Re: [RFC PATCH] init_techs, Stewart Adcock, 2001/10/05
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