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[Freeciv-Dev] Re: Assertion failure. (PR#986)
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[Freeciv-Dev] Re: Assertion failure. (PR#986)

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To: Andreas Kemnade <akemnade@xxxxxxxxxxx>
Cc: Gaute B Strokkenes <gs234@xxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Assertion failure. (PR#986)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 3 Oct 2001 11:18:21 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Oct 03, 2001 at 09:58:22AM +0200, Andreas Kemnade wrote:
> Raimar Falke writes:
>  > On Sun, Sep 30, 2001 at 07:37:47PM -0700, Gaute B Strokkenes wrote:
>  > > 
>  > >  gs234@kern:~/freeciv$ ./ser -f civgame1905.sav.gz 
>  > >  This is the server for Freeciv version 1.12.1-devel
>  > >  You can learn a lot about Freeciv at http://www.freeciv.org/
>  > >  2: Loading saved game: civgame1905.sav.gz
>  > >  2: Loading rulesets
>  > >  civserver: city.c:134: base_city_map_to_map: Assertion 
> `is_valid_city_coords(city_map_x, city_map_y)' failed.
>  > >  Aborted
>  > > 
>  > > You can find civgame1905.sav.gz at
>  > > <http//www.srcf.ucam.org/~gs234/civgame1905.sav.gz>.
>  > 
>  > This problem and two others (similar issue in packhand.c and drawing
>  > black tiles in the citydlg) are fixed in the attached patch.
>  > 
> What's up with that patch? I have the same problem and the patch fixed
> that. The two people discussing about it both have cvs write
> access and it has not gone into cvs. Does that mean there are bugs in
> the patch? 

Applied. 

Well I have an excuse: I didn't had a internet connection because of
power cuts.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "With a PC, I always felt limited by the software available.
   On Unix, I am limited by my knowledge."
    -- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>


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