[Freeciv-Dev] Re: directional system: more magic codecleanups
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On Tue, Sep 18, 2001 at 01:57:24AM -0400, Jason Dorje Short wrote:
> Raimar points out (and appears to be correct) that straightest_direction
> is *not* used for your typical goto routes. I wonder what is used for
> those? Is there another identical function somewhere else?
For goto you have to use whatever path is actually available, which
is influenced by ZOC. For connecting I'd expect terrain types to count,
and possibly enemy cities, but not ZOC of individual units.
--
Reinier
- [Freeciv-Dev] Trigonometry of Freeciv, (continued)
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/27
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/28
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/29
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/30
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/30
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/17
- [Freeciv-Dev] Re: directional system: more magic codecleanups, Jason Dorje Short, 2001/09/18
- [Freeciv-Dev] Re: directional system: more magic codecleanups,
Reinier Post <=
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Jason Dorje Short, 2001/09/17
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: directional system: more magic code cleanups, Ross W. Wetmore, 2001/09/17
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